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Devlog
Join the public playtest
November 14, 2024
by
deuxb
Starting tomorrow, I am running a public playtest here and on Steam. The goal of the playtest is to have some final polishing before releasing demo on Steam and it is supposed to run for two weeks. If...
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Steam release announcement! (And major update is out)
November 03, 2024
by
deuxb
Octohill is coming to Steam! Take a look and wishlist now if you're interested: https://store.steampowered.com/app/3302160 The Steam page includes a brand-new gameplay trailer (also updated on itch pa...
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AI Pathfinding Overhaul
October 27, 2024
by
deuxb
Pathfinding problem in math is almost 100 years old, so you'd expect everything related to it to be perfected by now. Indeed, there are dozens of very efficient algorithms for finding the shortest pat...
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Prettification update is live!
October 06, 2024
by
deuxb
This major update is focused on making the game environment better by bringing in animations and atmospheric content. Few highlights from the 0.2.0 version: Full changelog : Animated people (walking,...
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Reinventing 3d animations
September 21, 2024
by
deuxb
#blog
Imagine your engine has no native animations support and you'd like to animate stuff while keeping the things as simple as possible. I think most modern games use skinned skeletons approach which is v...
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Octohill public release and trailer!
September 14, 2024
by
deuxb
#major, #trailer
It's been a few days since I almost silently dropped a game. There wasn't lots of feedback which I will optimistically treat as a sign there's nothing to complain about hence this announcement, hooray...
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