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Devlog
Discord, bugfixes and visual effects
January 07, 2025
by
deuxb
Hello and Happy New Year! This post contains few updates on what I've been doing over the last weeks. Discord server launch Octohill now has an official discord server! You can join it from link on th...
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Localization and dark mode update
December 23, 2024
by
deuxb
Octohill 0.6 update is live now, and with it the game also joins the Winter Sale! Update details below. Localization Multiple language support has been in progress for quite some time now, and it's fi...
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0.5 major update is out
December 05, 2024
by
deuxb
Major update, demo and EA While this update adds new content and improves QoL, the most important part is that it marks separation between demo and full/early access builds of the game. Right now the...
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Join the public playtest
November 14, 2024
by
deuxb
Starting tomorrow, I am running a public playtest here and on Steam. The goal of the playtest is to have some final polishing before releasing demo on Steam and it is supposed to run for two weeks. If...
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Steam release announcement! (And major update is out)
November 03, 2024
by
deuxb
Octohill is coming to Steam! Take a look and wishlist now if you're interested: https://store.steampowered.com/app/3302160 The Steam page includes a brand-new gameplay trailer (also updated on itch pa...
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AI Pathfinding Overhaul
October 27, 2024
by
deuxb
Pathfinding problem in math is almost 100 years old, so you'd expect everything related to it to be perfected by now. Indeed, there are dozens of very efficient algorithms for finding the shortest pat...
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Prettification update is live!
October 06, 2024
by
deuxb
This major update is focused on making the game environment better by bringing in animations and atmospheric content. Few highlights from the 0.2.0 version: Full changelog : Animated people (walking,...
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Reinventing 3d animations
September 21, 2024
by
deuxb
#blog
Imagine your engine has no native animations support and you'd like to animate stuff while keeping the things as simple as possible. I think most modern games use skinned skeletons approach which is v...
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Octohill public release and trailer!
September 14, 2024
by
deuxb
#major, #trailer
It's been a few days since I almost silently dropped a game. There wasn't lots of feedback which I will optimistically treat as a sign there's nothing to complain about hence this announcement, hooray...
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